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To help in the design of all this, I visualised the design beforehand by making a reasonably detailed 3-D model. This VRML 2.0 model included the room, the main objects as well as the tiling patterns. The tiling and some of the objects (e.g. the sink) are pretty accurate because they are based on the manufacturer's drawings or photographs.
The model turned out to be a surprisingly accurate representation of the finished room. In hindsight, the model took me about 1 month to develop in my spare time (I did all the VRML 2.0 programming using just an ASCII editor), but helped significantly in tuning the practical and visual aspects of the room. It obviously also helped in communicating the design and getting feedback from other family members. Without the VRML model, I expect we would have ended up with a less interesting design because we would have avoided certain risks.
If you have a fast machine with 3-D video support, you should be able to view the largest model (containing the most details) by interactively walking through the room or rotating the design. If you have an older (e.g. non-MMX Pentium) machine, start with the smaller models to avoid excessively slow response times. Note that the file sizes themselves are relatively small (e.g. 100 kB), so download time is probably not an issue.
Some notes: